The world teeters on the brink of catastrophe. It is 1926, and a being of unimaginable power threatens to awaken from its long slumber, bringing death and destruction in its wake.
Strange cults and terrifying monsters sow chaos across continents, while the fabric of reality unravels, opening portals to bizarre worlds.
Only a few brave investigators truly grasp what is happening. These tenacious souls, from all walks of life, use their skills and weapons to confront the Ancient One's threat. Their mission is to explore the farthest reaches of the globe, battling nightmarish creatures lurking in the shadows and uncovering the answers to the ancient mysteries of Eldritch Horror!
This latest expedition has confirmed my deepest fears: an undeniable pattern, a malevolent intelligence working against us. Rumors speak of strange creatures from other worlds appearing in the streets of Shanghai, San Francisco, and Buenos Aires.
Inspired by Arkham Horror
Eldritch Horror draws inspiration from Arkham Horror, the classic board game, and is set within the same chilling mythos. However, it offers a unique, globe-spanning adventure for intrepid souls brave enough to embark on the journey.
While fans of Arkham Horror will recognize some shared mechanics, these mechanics have been refined and reimagined. Eldritch Horror is neither an expansion nor a replacement for Arkham Horror. It is an entirely new game that stands alongside Arkham Horror and the rest of Edge Entertainment’s Lovecraftian game line.
Company
Fantasy Flight Games (FFG) is a gaming company based in Roseville, Minnesota, USA, that creates and publishes role-playing games, board games, and card games. As of 2014, it is a subsidiary of Asmodée Éditions.
Christian T. Petersen, the company's CEO, founded Fantasy Flight Publishing in 1995. Its first product was the board game Twilight Imperium, released in 1997. Since then, the company has rebranded as Fantasy Flight Games (FFG) and has become one of the most prominent players in the hobby gaming industry.
Fantasy Flight Games defines a "Living Card Game" (LCG) as a variant of traditional card games. LCGs have regular expansions and deck-building mechanics similar to Collectible Card Games (CCGs). However, they differ from CCGs by avoiding blind-purchase models.
Instead of randomized starter decks and booster packs, LCGs feature core sets, expansion packs, and deluxe expansions with fixed, non-randomized card distributions. Core games come with pre-built starter decks and are designed to be standalone. They can be played on their own or expanded with additional content for deck-building and extended gameplay.